Even though the market is growing quickly, it is difficult for gamers to find ways to make money through tournaments, offering their skillset for hire, or by selling gaming products. Gizer seeks to solve this problem by creating a mobile gaming marketplace that allows gamers to connect and compete with people like them around the world.
• Gizer’s target markets of mobile gaming and in-person events are some of the fasted growing areas in the video gaming world.
• Gizer’s largest challenges are its apparent lack of experience with blockchain and utility tokens, and dependence on undeveloped technology. Its legacy solution seems to be well-developed and on a tight timeline, but there doesn’t appear to be a clear route towards success in the utility token space.
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By Research Team